There are a few signature characteristics of Call of Duty games—at least, the ones developed by series-creator Infinity Ward. First, the games feel real. The story unfolds as you play through a conflict as a few normal soldiers—regular guys on the ground who find themselves thrust into extraordinary events. They aren’t supermen. The campaigns are plausible, even if they’re fictionalized or set in the near future, reinforcing the feeling that the experience could take place in the real world. The third characteristic is that there’s usually a deep, engaging multiplayer experience thrown in the game for free. Unfortunately, in this outing, Infinity Ward whiffed on all three counts, much to our dismay.

Let’s start with the seven-hour single-player campaign. Instead of playing as normal grunts in this year’s entry, you end up playing as junior varsity supermen—an American soldier who’s always in the wrong place at the wrong time and the protégé of one of the characters you played in the first Modern Warfare. While none of the characters you play are named Jor-El, they’re a long way from the untrained Russian conscript who was handed a single clip and chained to the guy with the rifle at Stalingrad in the first Call of Duty. This creates a sense of unreality that’s reinforced by the game’s ludicrous plot twists and completely unbelievable characters. (Warning, spoilers appear in the next paragraph!)

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